Comments on 1.6.0
Lucky weapon. When this enchantment procs, dice are rolled several times (depending on the the level of weapon) to determine the damage output and the largest value is selected. It means, that a lucky sword+0, for example, tends to do more damage, than an unenchanted sword+0.
Bleeding. This is a new debuff, it inflicts gradually decreasing damage to its target. Albino rats, gripping traps and tomahawks apply it.
Monster tracking. This is a new perk of the Huntress. It works like a permanent short range mind vision.
Sniper’s mark. This is a new buff, which is applied when the Sniper hits its target with a missile weapon. The next ranged attack on this target will be twice faster.
Cursed items. In previous versions cursed items of unknown level were marked with a red “-” sign (when they are known to be cursed). Now the whole background square of such items is painted in red.
Enchantments on degraded weapons work like on +0 weapons i.e. they proc sometimes. It means, that enchanted cursed weapons are more useful now.
A door can be opened by throwing an item on its square. For example, it can be used to safely kill piranhas from a distance.
Trampling a plant gives the Warden the Barkskin buff.
New fonts. More precisely, the fonts themselves are almost the same, but in many places a low-res font is used instead of more high-res ones. It was meant to make the whole look of the game more “consistently pixelated”. There are many complaints about it though…